UI Elements
Your project contains a number of files in assets/ui
with fixed file names that define parts of your game's user interface. Editing these files allows you to change the default font, set the window frame and modify the selection cursor.
If you remove any of the files in the ui folder they will be replaced with the default assets the next time you build your game allowing you to revert any unwanted changes.
frame.png
The game engine uses 9-slice scaling of this image to create the frame around text boxes. Editing this image will allow you to change the frame design or set it to a solid color.
cursor.png
This image is used as a selection cursor when showing multiple choice options in your game.
Requirements
UI PNGs must only contain the following four colors:
Download the GB Studio Palette Swatches for:
Adobe Photoshop
Aseprite
Fonts
Fonts are stored in assets/fonts
, see Settings for more information.
Emotes
Emotes are stored in assets/emotes
and must be defined as 16px x 16px
sized .png
files following the same color requirements used for creating spritesheets. You can display an emote by using the Show Emote Bubble
event in a script.
Avatars
Avatars are stored in assets/avatars
and must be defined as 16px x 16px
sized .png
files following the same color requirements used for creating spritesheets. You can display an avatar in a Display Dialogue event by clicking Add Avatar
within the event.