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Project Editor

The default view for the Project Editor as shown below is the Game World. This is where you can create your game by combining scenes, adding actors and triggers then building scripting events to add interactions.

Use the Editor Tools to switch between Select, Add, Erase, Collision, and Color Drawing modes.

By default, your project's properties are shown in the Editor Sidebar on the right. Here you can set the project name and choose the starting scene. This project view is also where initial values for the Player actor are set. See the page on The Player for more information on the Player.

To look at project properties again from the Editor Sidebar, click on any empty space between scenes.

Editor Tools

Select tool

Clicking any scenes, actors, or triggers will update the Editor Sidebar to show the properties and scripts for the item you selected. You can switch back to the Project's properties by clicking outside of a scene.

tip

If you hold Shift while clicking on scenes you can add and remove them from your selection. This allows you to drag multiple scenes together or right click to delete multiple at once. You can also hold Shift while dragging to create a box selection.

Add tool

You are given the choice of adding a new Actor, Trigger or Scene. After clicking any of the 3 options, your mouse cursor will be loaded with a new item. You can place the new item by clicking inside the Project Editor, and cancel the action by pressing Escape or selecting another tool from Editor Tools.

Erase tool

All collisions, actors, and triggers will be removed when clicked. Erase actions can be undone by pressing Ctrl / Cmd + Z.

Scenes are not affected by Erase mode. To delete a scene either:

  • Select the scene Select mode then in the Editor Sidebar click the down arrow at the top and choose the "Delete Scene" menu item.
  • Select the scene and press the Backspace key on your keyboard.
  • Right click on the scene and click "Delete Scene" from the menu.

Collision tool

Allows you to add collisions to any type of scene using GB Studio's Drawing mode.

Colorize tool

Allows you to paint tiles in your scene with with up to 8 color palettes per scene. The Colorize tool also uses GB Studio's Drawing mode. The palettes used here are determined in the Palette tab in the Project Editor.

See the documentation on Keyboard Shortcuts for editor tool shortcuts.

Project Views

Using the Project View Button you can switch between different views of your project and its assets.

  • Game World: Create your game by combining scenes, actors and triggers.

  • Sprites: Edit your sprites and create animations.

  • Images: Preview your background and tileset assets.

  • Music: Preview and edit your music files.

  • Palettes: Edit your palettes for color games.

  • Dialogue Review: Preview and edit all the text in your game.

  • Settings: Change your project's settings such as default sprites, color palettes and keyboard controls.

See the documentation on Assets for more information on how to add new assets.